I. Momentum
A. Definition of momentum
1. p = m v
2. Vector quantity, direction
of momentum (p) is the same as the direction of the velocity
B. A force is required to change the momentum of
an object
C. From Newton's Second Law, Impulse can
be defined as F Delta t
1. Can be used as an alternative
to Newton's Second Law in solving problems.
2. Example
II. Conservation of Momentum
A. One of the fundamental Conservation Laws
B. Statement: When no external forces act on a system,
the total momentum of the system remains the same.
C. Applied to collisions: The total
momentum of the system before the collision will equal the total momentum
of the system after the collision.
1. Remember, momentum is
a vector quantity, directions are important!
D. There are three types of collisions, defined
by what happens to the kinetic energy during the collision
1. Perfectly elastic collisions
-- kinetic energy is conserved
2. Partially inelastic collisions
-- some kinetic energy is lost
3. Perfectly inelastic collisions
-- maximum loss of kinetic energy
a. The objects will also stick together
E. Restitution
1. Types of collisions can
also be defined by the coefficient of restitution
2. See table
for summary
F. Solving collision problems
1. Start with Conservation
of Momentum
2. If two unknowns, use
Conservation of KE (only if perfectly elastic) or restitution equation
3. Examples
a. Perfectly Inelastic
b. Partially Inelastic
c. Perfectly Elastic
4. You may also use kinetic
energy or (more likely) e to determine the type of collision
a. Example
1. Impulse - Momentum vs. Newton's Second Law
A car accelerates from 0 to 5.20 m/s in 0.832 s. What is the average force exerted on a 70.0 kg passenger?
From Impulse-Momentum: F DELTA t = m DELTA v so F = m DELTA v / DELTA t = [(70.0 kg)(5.20 m/s - 0)] / 0.832 s = 437.5 N ~ 438 N
From Newton's Second Law:
F = m a, but a = ? = [vf - vo ] / t = [5.20
m/s -0] / 0.832 s = 6.25 m/s²
Then F = m a = (70.0 kg)(6.25 m/s²) = 437.5 N ~ 438 N
2. Summary of collision types
-- note, momentum is always conserved
| Type of Collision | Kinetic Energy | Coefficient of Restitution |
| Perfectly elastic | conserved | 1 |
| Partially inelastic | some loss | 0<e<1 |
| Perfectly inelastic | maximum loss | 0 |